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It's not scratching the same itch that some single-player RPG fans want to scratch (albeit by design) and it has faced considerable technical problems. It's a multiplayer game, and the studio's first modern effort at one, to boot. There's a passionate contingent of Fallout fans who consider that title one of the best of the franchise's post-Bethesda era.įurther, Bethesda's latest entry into the franchise- Fallout 76- has not been well-received by some critics and fans. However, Obsidian used Bethesda's technology and intellectual property to make Fallout: New Vegas (released in 2010). Advertisementįurther Reading Fallout coming to Vegas in 2010, Obsidian developingThe Fallout franchise was originally developed by some of the same people who now work at Obsidian, but The Elder Scrolls V: Skyrim developer Bethesda Game Studios has stewarded the franchise since 2008. Recently, Microsoft announced that it is acquiring Obsidian Entertainment and bringing it into its growing and shifting portfolio of first party studios, presumably with a mind for Xbox development. In the corporate equation for the colony, you are the unplanned variable. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. The Outer Worlds is a new single-player, first-person, sci-fi RPG from Obsidian Entertainment and Private Division. The info-light website for the new title carries the following copy from Obsidian:
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Trailers like this are often made far enough in advance of launch that while some or all of it likely runs in-engine, some trickery is probably used to produce gameplay footage that resembles what the final, working game will look like. Hopefully under Microsoft and Xbox, Obsidian is finding a more stable platform and less issues.The game is slated for a release in 2019, according to the trailer. Obsidian has operated for a while as a smaller team, though it had some tough times around Pillars of Eternity after Fallout writer Chris Avellone brought some studio failings to light. I mean, Assassin's Creed is awesome, all of those games are awesome, but I don't think we need to compete with numbers." "Are we going to have a larger outsourcing budget? Yes. "Are teams going to be a little larger? Yes," Urquhart says. Speaking at a recent event to press, Urquhart said that while the studio's been on an upward trend since Pillars of Eternity, Obsidian doesn't plan on going above a 200-employee benchmark.
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Despite the Microsoft support, it sounds like CEO Feargus Urquhart wants to keep things on a relatively smaller scale. Is there something you think we should be reporting on? Email Entertainment has found a new home in the Xbox stable of studios, but that doesn't mean the developer will be expanding in size anytime soon.